Analysis of Development of Virtual Tour in Carangsari Tourism Village, Badung Regency
Funding period : 2020- Active
Abstrak
Efforts to promote tourism villages that have been launched by the Badung Regency Government are intensively carried out, both through print and electronic media. Some tourist villages scattered in Badung Regency show the encouraging impact of the visit, but there are also stagnant tourist villages. Today, tourists not only expect fast information, but also expect information to be packaged in an interesting way. Print and electronic media such as brochures and websites have limited packaging with two-dimensional technology. This study tries to focus on how the development of a potential virtual tour of the Carangsari tourism village in Badung Regency into virtual reality (VR) media. The main emphasis in this research is how the analysis of the content development potential of the Carangsari tourism village in Badung Regency is packaged attractively and informatively into VR technology in the form of interactive 360 degree video and additional sound. An important concept in this research is how to build a tourism village promotion through e-Tourism through VR media that allows tourists to interact with the computer-simulated tourist village environment (computed-simulated environment). The actual tourism village environment is presented in the imagination space by including visual and sound experiences. Data needs in this study, carried out by literature review, observation, interviews with government and tourism actors, and tourists. The collected data will be grouped and described according to research needs which are then analysed and synthesised descriptively to achieve the expected research objectives.