Journal article
Aplikasi Pengenalan Rumah Adat Indonesia Berbasis Augmented Reality
Ni Komang Sutiari I Ketut Gede Darma Putra I Made Sunia Raharja
Volume : 6 Nomor : 2 Published : 2018, August
E-Jurnal Merpati
Abstrak
The traditional house is a house-building with unique characteristics which symbolize cultures of a local region. Characteristic of a traditional house in Indonesia become a common learning in textbooks. Books as the learning media having some limitation in visualizing the traditional house. The application of augmented reality for learning media of traditional houses aims to provide a more interactive, narrative, and informative learning media. Traditional houses were visualized through 3-dimension objects in an Android application. The developed augmented reality app was dynamic, therefore contents could be added without modifying the source codes. The application succeeded in order to visualize 6 traditional houses from 6 provinces in Indonesia, that was Bali, Papua, Banten, Lampung, West Sumatera and Aceh province. The application consists of 4 scenes, those were Main Menu, Mulai, Panduan, and Tentang, also 4 features namely Info, Rotate, Scale, and Share. Experiment results showed that the application could display 3-dimensional objects of a traditional house by tracking markers on the 2-dimensional images. Keywords: Augmented reality, Dynamic, Traditional House, Indonesia